Mercenary companies get paid 500-600 gold per influence. So if they are all winning battles you have to pay money for that. Or maybe you might decide you want to change the look of your companions, even buying all fresh t5 gear for 7 companions could run you over a million.

Playstyle allowing you to lead a horde of bandits, build a safehouse and bring mayhem to a kingdom or even the whole world of Calradia. Support bandit factions to unlock new gameplay mechanics. Build a safehouse in any hideout. Recruit bandit troops in hideouts. Request bandit parties to follow you (Merge them with your party during any encounter).

you can leave with your fiefs and buy peace for 200k-1m depending on the worth of your fiefs. then you are not a kingdom you can build your money since no one can declare on you. when youre ready to make the kingdom make sure to recruit as many other clans as you can as fast as you can and have full garrisons. ArcaneEnigmaX.
There is. Open your encyclopedia. Choose heroes. From here you can see your relationship with all characters. Also you can choose kingdoms and see all the kingdoms. From here you can choose a kingdom and see all clans with allegiance to that kingdom. Selecting a specific clan will show all members of that clan.
The only way to declare war in the current state of Mount and Blade 2: Bannerlord is to plunder and plunder villages or caravans belonging to the kingdom you wish to fight. Follow these steps to start a war with the faction / kingdom: Make sure your own town is close enough to the faction you want to attack.

Decide which Imperial town you want. Join as a vassal to the closest non-Imperial faction to that town. Gain some influence with battles and missions. Wait til they're at war with the Imperial faction that holds the town you desire. Once at war, spend all your influence on building an army to take the town.

Right off the bat, the ruling clan earning 3 influence per day is an absolute must for any newly-created kingdom. It’s one of the best policies if you’re hell-bent on creating your own kingdom from scratch, but only in the beginning stages. Firmly avoid this policy if you’re a vassal. Sacred Majesty Policy in Bannerlord. Join friendly army groups that are starving, get a ton of food and keep following, you'll get constant +1 influence while together with said army. Vote for policies in your kingdom that give you influence bonusses. (if they work) Keep fighting lords for at least 5ish influence at the time. Join a kingdom. Participate in a war with an enemy that does not directly border your kingdom (e.g. if you are in Vlandia, you need a war with Sturgia). Take a castle that is strategically placed to be near a third kingdom (e.g. Kranirog or Mazhadan) and get the king to give it to you. It's best if the castle is Level 3. If you're set on being independent and forging your own kingdom the hard way, I'd suggest a very strong party of at least 200 men, and a decent roster of companion parties before attempting it. You can probably score a city and a castle before then, but keeping them will be the issue. #13.
\n\n mount and blade bannerlord best way to start a kingdom
Best is to build a stormram and then attack. If you wait to long, an ennemy army can show up. And remember to save save save :) #3. Onimaho Apr 3, 2020 @ 5:32am. Originally posted by Chrras: So I've reached clan tier 3, and got 95 dudes, which is the party size limit. The banner quest requires 100 dudes and a holding - I assume that my party
As you need it to become a kingdom, so cant raise an army, therefore have limited troops (say130 ish) as nobody will follow you. Playing on realistic and would rather find a way that doesnt involve temporarily dropping the difficulty if possible. Thanks Look for a castle that recently changed hands.
So currently I’m just a Tier 3 lord in the Vlandia. I have the Brits and Western Empire near us which I feel would be easy targets however my kingdom only seems to go to war with Sturgia or Khuzait.

Founding your own kingdom is a feature new to Warband. It is the ability to set yourself up as a king or queen of your own fully fledged faction. Trying to conquer land in the original Mount&Blade while being unaffiliated with a leader shows a long text stating that you are a "commoner" and have no right to be "treated as a king". All monarchs

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